package de.cbf.cam.dsa.model.entities.constants;



public class WeaponSpecialConstants{
	public static final int STATE_broken					= 1<<1;
	public static final int STATE_magical					= 1<<2;
	public static final int STATE_holy						= 1<<3;
	public static final int STATE_elemental					= 1<<4;
	
	public static final int STATE_improvised 				= 1<<5;	
	public static final int STATE_priviliged  				= 1<<6;
	
	public static final int STATE_twoHand	  				= 1<<7;
	
	public static final int STATE_chainWeapon 				= 1<<8;
	
	public static final int STATE_noParryTwoHandLimited 	= 1<<9;	
	public static final int STATE_noParryTwoHandAll 		= 1<<10;
	

	
}
